62 research outputs found

    Improving Bacteria Controller Efficiency

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    We present a novel approach that would enable the placement of dynamic sensor platforms in the most optimal areas for data collection in an environment of any size. Our approach would ensure that more sensors are placed in areas that contain interesting data and less in areas with little or no data. In this paper, we use a bacteria controller to navigate the environment in the search of interesting data and show that the addition of a flocking algorithm improves the chances of finding data

    Bio-inspired vision-based leader-follower formation flying in the presence of delays

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    Flocking starlings at dusk are known for the mesmerizing and intricate shapes they generate, as well as how fluid these shapes change. They seem to do this effortlessly. Real-life vision-based flocking has not been achieved in micro-UAVs (micro Unmanned Aerial Vehicles) to date. Towards this goal, we make three contributions in this paper: (i) we used a computational approach to develop a bio-inspired architecture for vision-based Leader-Follower formation flying on two micro-UAVs. We believe that the minimal computational cost of the resulting algorithm makes it suitable for object detection and tracking during high-speed flocking; (ii) we show that provided delays in the control loop of a micro-UAV are below a critical value, Kalman filter-based estimation algorithms are not required to achieve Leader-Follower formation flying; (iii) unlike previous approaches, we do not use external observers, such as GPS signals or synchronized communication with flock members. These three contributions could be useful in achieving vision-based flocking in GPS-denied environments on computationally-limited agents

    A vision-based terrain morphology estimation model inspired by the avian hippocampus

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    AbstractHoming pigeons are known for their ability to return home after being released from a location spanning up to hundreds of miles. They make use of detected visual features in the environment, the earth׳s magnetic field as well as using the hippocampus region of the brain to construct spatial maps of the environment. This is unlike present day UAVs that rely on GPS and radio/satellite communications with a ground station, both of which might not be available during a major disaster scenario such as a solar flare.In this paper, we take inspiration from the avian hippocampus and develop a preliminary model for estimating a terrain׳s morphology using visually detected features on the terrain. This could then be used to localise a portable micro-UAV during a demining task for humanitarian purposes in third world countries affected by buried land mines from previous wars. Our goal is that in future, the presented model and algorithm in this work would enable effective coverage of an affected area using the visual information obtained from the environment

    Discrete event simulation and virtual reality use in industry: new opportunities and future trends

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    This paper reviews the area of combined discrete event simulation (DES) and virtual reality (VR) use within industry. While establishing a state of the art for progress in this area, this paper makes the case for VR DES as the vehicle of choice for complex data analysis through interactive simulation models, highlighting both its advantages and current limitations. This paper reviews active research topics such as VR and DES real-time integration, communication protocols, system design considerations, model validation, and applications of VR and DES. While summarizing future research directions for this technology combination, the case is made for smart factory adoption of VR DES as a new platform for scenario testing and decision making. It is put that in order for VR DES to fully meet the visualization requirements of both Industry 4.0 and Industrial Internet visions of digital manufacturing, further research is required in the areas of lower latency image processing, DES delivery as a service, gesture recognition for VR DES interaction, and linkage of DES to real-time data streams and Big Data sets

    Remote Real-Time Collaboration Platform enabled by the Capture, Digitisation and Transfer of Human-Workpiece Interactions

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    In this highly globalised manufacturing ecosystem, product design and verification activities, production and inspection processes, and technical support services are spread across global supply chains and customer networks. Therefore, a platform for global teams to collaborate with each other in real-time to perform complex tasks is highly desirable. This work investigates the design and development of a remote real-time collaboration platform by using human motion capture technology powered by infrared light based depth imaging sensors borrowed from the gaming industry. The unique functionality of the proposed platform is the sharing of physical contexts during a collaboration session by not only exchanging human actions but also the effects of those actions on the task environment. This enables teams to remotely work on a common task problem at the same time and also get immediate feedback from each other which is vital for collaborative design, inspection and verifications tasks in the factories of the future

    Impact of model fidelity in factory layout assessment using immersive discrete event simulation

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    Discrete Event Simulation (DES) can help speed up the layout design process. It offers further benefits when combined with Virtual Reality (VR). The latest technology, Immersive Virtual Reality (IVR), immerses users in virtual prototypes of their manufacturing plants to-be, potentially helping decision-making. This work seeks to evaluate the impact of visual fidelity, which refers to the degree to which objects in VR conforms to the real world, using an IVR visualisation of the DES model of an actual shop floor. User studies are performed using scenarios populated with low- and high-fidelity models. Study participant carried out four tasks representative of layout decision-making. Limitations of existing IVR technology was found to cause motion sickness. The results indicate with the particular group of naïve modellers used that there is no significant difference in benefits between low and high fidelity, suggesting that low fidelity VR models may be more cost-effective for this group

    Circular Production and Maintenance of Automotive Parts:An Internet of Things (IoT) Data Framework and Practice Review

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    The adoption of the Circular Economy paradigm by industry leads to increased responsibility of manufacturing to ensure a holistic awareness of the environmental impact of its operations. In mitigating negative effects in the environment, current maintenance practice must be considered for its potential contribution to a more sustainable lifecycle for the manufacturing operation, its products and related services. Focusing on the matching of digital technologies to maintenance practice in the automotive sector, this paper outlines a framework for organisations pursuing the integration of environmentally aware solutions in their production systems. This research sets out an agenda and framework for digital maintenance practice within the Circular Economy and the utilisation of Industry 4.0 technologies for this purpose

    A 3D immersive discrete event simulator for enabling prototyping of factory layouts

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    There is an increasing need to eliminate wasted time and money during factory layout design and subsequent construction. It is presently difficult for engineers to foresee if a certain layout is optimal for work and material flows. By exploiting modelling, simulation and visualisation techniques, this paper presents a tool concept called immersive WITNESS that combines the modelling strengths of Discrete Event Simulation (DES) with the 3D visualisation strengths of recent 3D low cost gaming technology to enable decision makers make informed design choices for future factories layouts. The tool enables engineers to receive immediate feedback on their design choices. Our results show that this tool has the potential to reduce rework as well as the associated costs of making physical prototypes

    Utilising low cost RGB-D cameras to track the real time progress of a manual assembly sequence

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    Purpose The purpose of this paper is to explore the role that computer vision can play within new industrial paradigms such as Industry 4.0 and in particular to support production line improvements to achieve flexible manufacturing. As Industry 4.0 requires “big data”, it is accepted that computer vision could be one of the tools for its capture and efficient analysis. RGB-D data gathered from real-time machine vision systems such as Kinect ® can be processed using computer vision techniques. Design/methodology/approach This research exploits RGB-D cameras such as Kinect® to investigate the feasibility of using computer vision techniques to track the progress of a manual assembly task on a production line. Several techniques to track the progress of a manual assembly task are presented. The use of CAD model files to track the manufacturing tasks is also outlined. Findings This research has found that RGB-D cameras can be suitable for object recognition within an industrial environment if a number of constraints are considered or different devices/techniques combined. Furthermore, through the use of a HMM inspired state-based workflow, the algorithm presented in this paper is computationally tractable. Originality/value Processing of data from robust and cheap real-time machine vision systems could bring increased understanding of production line features. In addition, new techniques that enable the progress tracking of manual assembly sequences may be defined through the further analysis of such visual data. The approaches explored within this paper make a contribution to the utilisation of visual information “big data” sets for more efficient and automated production

    Design and implementation of ergonomic risk assessment feedback system for improved work posture assessment

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    Ergonomic risk factors which include force, repetition and awkward postures, can result in Work-Related Musculoskeletal Disorders (WMSDs) among workers. Hence, systems that provide real-time feedback to the worker concerning his current ergonomic behaviours are desirable. This paper presents the design and implementation of a human-machine interface posture assessment feedback system whose conceptual model is developed through a model-driven development perspective using the Unified Modeling Language (UML) and interface flow diagrams. The resulting system provides a shop floor with a simple, cost-effective and automatic tool for real-time display of worker's postures. Testing the system on volunteer participants reveals that it is easy to use, achieves real-time posture assessment and provides easy-to-understand feedback to workers. This system may be useful for reducing the rate of occurrence of awkward postures, one of the contributing factors to risk of WMSDs among workers
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